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Hero Model; May Sakamoto
August 2025 - October 2025
Process Breakdown
This is my first fully functional Hero Model! For this project, I had to learn how to do texturing, including all the maps involved in the PBR workflow, along with Re-Topologizing, Weight Painting and Rigging.
While Concept Art is my specialty, to better understand and better help with what would be done with my work in a pipeline I decided for this project I would go through all steps in making a game ready model. Below is an abridged documentation of my process. This will not cover the entire step-by-step, just highlights.
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