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  • Reliquary

    Assistant Concept Artist

    2025

    Reliquary is an upcoming top-down, 3D Metroidvainia with bullet hell mechanics and a focus on spell-based ranged combat and rich worldbuilding.

    My role involved working closely with the art director to concept out and build rough 3D models of modular environmental props and platforms to be used in the 2nd zone of the game; an industrial excavation/refinery site. 

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  • Entrance Paintover

    Paintover to brainstorm the general look for the natural terrain of the environment

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  • Elevation Sketches 

    Brainstorming various ideas for pipes, machinery and industrial buildings, focusing on breaking each into parts that could be reused in different scenarios. Later, I sketched out more large-scale set pieces for background use 

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  • Small Platform Roughs

    Blocking out ideas for dressing the platforms in the game screenshot

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  • Small Platform Paintovers

    After building in 3D, I did paintovers to finalize the design (the chosen design was then rendered as seen in the 2nd sheet)

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  • Long Platform Roughs

    Blocking out ideas for dressing the platform in the game screenshot (the cylinders already had a final design)

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  • Long Platform Paintovers

    After building in 3D and discussing with the art director, I did paintovers to finalize the design (As seen in the 2nd sheet) 

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  • Props Paintover

    Painting over models I built based on feedback from the environmental sketches, finalizing the designs of both.