• Splatoon Floss Sub-Weapon

     Nov, 2024 - Oct 2024

    Process Breakdown

       This was my first fully developed concept art project. With help from my mentor's feedback, I was able to develop a workflow that works for myself. 

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  • Brainstorming

       The objective was to create a subweapon based on dental floss. I settled on an "Ink Lasso" angle, falling in-line with how Splatoon weapons are based on up-scaled common day objects. 

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  • Reference Sheet 

       My reference sheets double as mood boards. Seeing as there was already a fully formed design language for Splatoon weapons, it was rather simple to gather up reference.

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  • Silhouettes 

          Experimenting and eventually settling on a curved, "bean" shape that is not used in other subweapons. This makes it easier to recognize in the fast-paced environment of Splatoon matches. 

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  • Shape Exploration

       Taking two silhouettes and exploring inner shapes. Shape 2 became the base to refine onwards. 

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  • Shape Refinement

         Exploring the silhouette further and playing with the size of various elements. I brought back in the "tooth root" shape at the bottom to make it more recognizable as a floss container.  

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  • Color Exploration

       Exploring various color combinations. Two versions of each to check if the value and saturation would work when color adjusted as colors are team dependent. I also settled on my final shapes, adding an angular cap for more shape contrast and adding the text "Floss" in the Splatoon language.

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  • Design Finalization

          Finalization of elements before rendering. Translucency to the cap added for more interest and to lean into the 90's, early 2000's translucent plastic design elements Splatoon trends towards. 

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  • Clay Exploration

       To better visualize how the object would work in a 3D space and to help with lighting, I sculpted it.

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  • Final Render

          Finalization of all materials, textures and volume. My primary criticism of this render is my heavy use of lineart. This muddled the material, the depth and the lighting, creating a flatter end result.