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Splatoon Floss Sub-Weapon
Nov, 2024 - Oct 2024
Process Breakdown
This was my first fully developed concept art project. With help from my mentor's feedback, I was able to develop a workflow that works for myself.
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Process Breakdown
This was my first fully developed concept art project. With help from my mentor's feedback, I was able to develop a workflow that works for myself.
The objective was to create a subweapon based on dental floss. I settled on an "Ink Lasso" angle, falling in-line with how Splatoon weapons are based on up-scaled common day objects.
My reference sheets double as mood boards. Seeing as there was already a fully formed design language for Splatoon weapons, it was rather simple to gather up reference.
Experimenting and eventually settling on a curved, "bean" shape that is not used in other subweapons. This makes it easier to recognize in the fast-paced environment of Splatoon matches.
Taking two silhouettes and exploring inner shapes. Shape 2 became the base to refine onwards.
Exploring the silhouette further and playing with the size of various elements. I brought back in the "tooth root" shape at the bottom to make it more recognizable as a floss container.
Exploring various color combinations. Two versions of each to check if the value and saturation would work when color adjusted as colors are team dependent. I also settled on my final shapes, adding an angular cap for more shape contrast and adding the text "Floss" in the Splatoon language.
Finalization of elements before rendering. Translucency to the cap added for more interest and to lean into the 90's, early 2000's translucent plastic design elements Splatoon trends towards.
To better visualize how the object would work in a 3D space and to help with lighting, I sculpted it.
Finalization of all materials, textures and volume. My primary criticism of this render is my heavy use of lineart. This muddled the material, the depth and the lighting, creating a flatter end result.